remotejobopenings

Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Mozilla · posted 11 days ago

Remote RS 50 staffrustseniorlead

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At a glance

Location
Remote
Posted
Sep 22, 2026
Auto-expires by
Oct 10, 2026 (if not re-listed at source)

Remote Score for Mozilla

50/100 · we score companies against a 10-point editorial rubric. How we score →

  • Fully distributed
  • Async-first culture
  • Timezone-flexible
  • Equal remote compensation
  • Home office stipend
  • Coworking allowance
  • Protected focus time
  • Public handbook
  • Transparent salaries
  • Distributed leadership

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About this role (from Mozilla's posting)

The role You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy. Responsibilities Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues. Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android). Carry code review and routine upkeep so the FTE engineers can focus on performance. Definition of done A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance. Required qualifications Strong C++ and/or Rust. Knowledge of graphics frameworks and GPU architecture. Strong debugging and optimization in a multithreaded codebase. Able to work independently and lead technically in a large, mature codebase. Preferred Shader languages; mobile/Android; open-source collaboration. Hiring Ranges: Canada Tier 1 Locations $145,800—$186,172 CAD Canada Tier 2 Locations $131,400—$154,600 CAD

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