Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)
Mozilla · posted 11 days ago
At a glance
- Location
- Remote
- Posted
- Sep 22, 2026
- Auto-expires by
- Oct 10, 2026 (if not re-listed at source)
Remote Score for Mozilla
50/100 · we score companies against a 10-point editorial rubric. How we score →
- Fully distributed
- Async-first culture
- Timezone-flexible
- Equal remote compensation
- Home office stipend
- Coworking allowance
- Protected focus time
- Public handbook
- Transparent salaries
- Distributed leadership
Browse similar roles: Remote software engineer jobs
About this role (from Mozilla's posting)
The role
You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.
Responsibilities
Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
Carry code review and routine upkeep so the FTE engineers can focus on performance.
Definition of done
A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.
Required qualifications
Strong C++ and/or Rust.
Knowledge of graphics frameworks and GPU architecture.
Strong debugging and optimization in a multithreaded codebase.
Able to work independently and lead technically in a large, mature codebase.
Preferred
Shader languages; mobile/Android; open-source collaboration.
Hiring Ranges:
Canada Tier 1 Locations
$145,800—$186,172 CAD
Canada Tier 2 Locations
$131,400—$154,600 CAD